Update 0.2.0 Change Log


Hello again! I've just dropped the second update 1.0.2.
There have been a considerable amount of changes made since the last development log as listed below:

  1. New Camera System
    1. I made it zoom out to fit all the players (or at least do a much better job at it).
  2. Actual Instructions
    1. I added a controls page in the bottom left corner so you can see how to play the game.
  3. New Combat System
    1. I felt the system I introduced in 1.0.1 was overcomplicated and didn't mesh well with the platforming and rising lava.
      Instead there is a dash mechanic that you use to knock others away. It also can be used for outrunning the lava.
      To balance the dash, I changed the block mechanic so you can punish anyone that tries to knock you into the lava.
  4. New Sprites
    1. I don't like using other people's assets and so I've started migrating to sprites drawn by me.
      I call the little guy you play as Tonk. He's supposed to be a tiny wooden tank with metal accents but
      I've gotten mixed opinions on what he actually looks like ranging, from teapot to frog.
  5. New Tilemap
    1. I've begun working on making the game world considerably more ugly. I don't intend on keeping it that way of course, they are 
      simply developer textures I'm using to develop new world sections, instead of using the same 2 sections the whole game.
  6. Optimizations
    1. The game already ran at stupidly high fps so this doesn't matter whatsoever, but I cleaned up the backend.
  7. Lava
    1. The lava now accelerates at a constant rate until it reaches a speed that I think is basically impossible to outrun.
      It also speeds up if everyone moves too far from it, just to make sure it is always a pressing issue.
  8. Bug Fixes
    1. I fixed several bugs but I highly encourage you all to report anything you find to me.
  9. Even More Changes
    1. I'm pretty sure I made several other changes but I didn't keep track of them so who knows what they actually are.

Thanks for reading!
I am still actively developing this prototype and hopefully I'll have a full game to release, eventually. There is still lots to do.

Files

Game Files.zip 59 MB
Mar 14, 2024

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